New Zealand Projects
Sun
30
Sun 30 Jun from 9:30 AM to 5:00 PM
Christchurch, Tech Community Hub - Doc Edge Exhibition Hub
General Admission
Experience 7 New Zealand Immersive Non-Fiction World Premieres
Beyond the Thread
Henry MacKenzie | 2024 | Mixed Interactive | New Zealand
Beyond The Thread is an interactive immersive experience. The protagonist embarks on a thrilling journey in VR, transcending time to unravel the secrets of humanity through encounters with characters powered by AI.
Deja VR
Ed Davis | 2024 | VR Interactive | New Zealand
A series of cinematic roomscale VR scenes play out and begin to loop until the viewer finds the sweetspot that will advance the narrative.
Lane 25
Shivani Karan | 2024 | Mixed Interactive | New Zealand
Lane 25 is based on a real location in the Fiji Islands - A location that holds secrets from a haunting past. This VR experience combined with AR installation offers an artistic interpretation of oral tales and folklore that have been passed down through generations.
LBC Holopresence
Ed Davis | 2024 | Mixed Immersive | New Zealand
Live 3-piece guitars-ambi-sonics fed into roomscale brutalist VR architecture as live holograms. The Experience combines live performance with a VR environment and experience.
Metramorphosis
Laura Emel Yilmaz | 2024 | Mixed Interactive | New Zealand
A touch-based interactive video/art/game, a meditation on motherhood as an encounter between Self and Other through the image of the mother-as-mirror. This phase of the project is a vertical slice, one of three total vignettes.
Transcendence
Ellie Adams | 2024 | VR Interactive | New Zealand
‘Transcendence’ introduces us to Maggie, in her mid-60s, navigating the challenging terrain of dementia in a retirement village. Isolated in her new, unfamiliar environment, she spends her days in front of an old TV set, occasionally visited by her granddaughter, Maia.
Vector
Joanna Cook, Becca Weber, Fiona Saunders | 2024 | Mixed Interactive | New Zealand
The work uses avatars and custom-built audio-visual effects to highlight embodied attention. Combining motion capture camera, projector and VR Film it allows audiences both to step inside the dance and to view the movement from a distance, providing an ‘inside out’ look at how dance is made, while challenging traditional theatre space, perspectives, and viewing habits of dance audiences.
Beyond the Thread
Henry MacKenzie | 2024 | Mixed Interactive | New Zealand
Beyond The Thread is an interactive immersive experience. The protagonist embarks on a thrilling journey in VR, transcending time to unravel the secrets of humanity through encounters with characters powered by AI.
Deja VR
Ed Davis | 2024 | VR Interactive | New Zealand
A series of cinematic roomscale VR scenes play out and begin to loop until the viewer finds the sweetspot that will advance the narrative.
Lane 25
Shivani Karan | 2024 | Mixed Interactive | New Zealand
Lane 25 is based on a real location in the Fiji Islands - A location that holds secrets from a haunting past. This VR experience combined with AR installation offers an artistic interpretation of oral tales and folklore that have been passed down through generations.
LBC Holopresence
Ed Davis | 2024 | Mixed Immersive | New Zealand
Live 3-piece guitars-ambi-sonics fed into roomscale brutalist VR architecture as live holograms. The Experience combines live performance with a VR environment and experience.
Metramorphosis
Laura Emel Yilmaz | 2024 | Mixed Interactive | New Zealand
A touch-based interactive video/art/game, a meditation on motherhood as an encounter between Self and Other through the image of the mother-as-mirror. This phase of the project is a vertical slice, one of three total vignettes.
Transcendence
Ellie Adams | 2024 | VR Interactive | New Zealand
‘Transcendence’ introduces us to Maggie, in her mid-60s, navigating the challenging terrain of dementia in a retirement village. Isolated in her new, unfamiliar environment, she spends her days in front of an old TV set, occasionally visited by her granddaughter, Maia.
Vector
Joanna Cook, Becca Weber, Fiona Saunders | 2024 | Mixed Interactive | New Zealand
The work uses avatars and custom-built audio-visual effects to highlight embodied attention. Combining motion capture camera, projector and VR Film it allows audiences both to step inside the dance and to view the movement from a distance, providing an ‘inside out’ look at how dance is made, while challenging traditional theatre space, perspectives, and viewing habits of dance audiences.